Emberwood Keeper Unit · No. 001

MOTE

A fallen star, a brass lantern, and everything written about them.

The lantern

The game

MOTE

Catch a fallen star, hatch it, name it letter by letter, and feed its light back until it is bright enough to go home. It keeps living while the lantern is shut.

Open the lantern

The two tellings

10 pages

A TINY LIFE IN YOUR LANTERN

The gentle telling, in verse — the fall, the catching, the shapes a mote grows into, and letting it go. Safe to read to a child.

18+ · 13 pages

THE LANTERN THAT WENT DARK

The same meter, gone wrong: what becomes of a light that is caught, named, and then forgotten. Not safe to read to a child.

The keeper's papers

Reference

KEEPER'S FIELD GUIDE

Every rule in one place — growth, names, spirits, radiance, the gloom, the Hollow, fortune, the ending.

Chart

THE LINEAGE

Every form in order: four fixed shapes, the six-way branch, the Hollow, and the two rare stars.

Art direction

THE LIGHT LINE

How radiance is drawn, from a bare spark to a full blaze — and how far below zero it goes.